Ep. 001: Prince of Persia ‘89

Jordan Mechner's Dungeon, Revisited

LFG EP. 001: Prince of Persia

The argument of this inaugural Low Five Gaming episode isn't really about whether Prince of Persia holds up — it does, and Alex and Luke both know it. What they're actually working through is something quieter and weirder: what it means to return to a game you never beat, one that's been sitting in the back of your brain for thirty-plus years, waiting. Neither of them has cleared all 12 levels. Both of them are probably going back.

Prince of Persia is a 2D action platformer designed, programmed, and essentially willed into existence by Jordan Mechner for the Apple II and released by Broderbund in 1989. The game dropped into a world that wasn't quite ready for it commercially, though it eventually found its audience the old-fashioned way — through ports. Practically every retro system you can name has a version: NES, Super Nintendo, Sega Genesis, Game Boy, Game Boy Color, Game Gear, DOS, and beyond. The SNES port is the outlier of the bunch, with remapped levels and a 90-minute timer instead of the standard 60 — interesting as a curiosity, but not, as Alex puts it, "true Prince of Persia." Metacritic didn't exist in 1989, so there's no score to cite here — the game's legacy is its own review. HowLongToBeat clocks a completion somewhere in the two-to-three hour range, though for most first-timers, those 60 in-game minutes will expire well before the credits do. Luke played a DOS version sourced from the internet; Alex bounced between the Windows 10 Store version and a NES ROM through an emulator, with brief detours into everything else.

What the episode gets into, at length, is how strange and specific this game's design DNA actually is. On the surface it looks like a platformer, and the Mario comparison comes up — but the guys land on something more accurate: it plays like a puzzle box. You move left and right, you backtrack, you feel out the space before you commit. The 60-minute timer hangs over everything, and the instinct is to rush — but Luke makes the point that the game actively trains you out of that. Death resets you to the level start, not a checkpoint, which means you learn every room by dying in it, and then you run it cleaner. It's speedrunning logic baked into a 1989 platformer. The sword combat — parry, slash, step — is simple on paper but has a surprising amount of give. Getting a guard chomped by one of the game's guillotine-style doors while you walk through clean is, by unanimous agreement, deeply satisfying. Luke hit a wall at level 8 that he hasn't solved yet. Alex got taken out by the fat swordsman and called it a day. The shadow prince — your mirror-image doppelgänger — gets a nod of appreciation from both of them. The skeleton fight gets a separate, equally enthusiastic nod.

They also spend real time on the game's cultural context: Persia is modern-day Iran, one of the oldest civilizations on earth, and the game's hero is conspicuously not Persian. Luke doesn't cancel Jordan Mechner over it — it was 1989, different era — but the observation lands. The Ubisoft Sands of Time remake, being developed by Ubisoft India, earns genuine excitement for that reason alone.

Side Quests this episode included Luke's time with the Final Fantasy VII Remake (gorgeous, cinematic, a weekend-only game) and Evil Genius 2 (campy Bond-villain base-builder with fair but real criticisms). Alex came in hot with a PS Vita rabbit hole that produced Bloodstained: Curse of the Moon, Enter the Gungeon, Risk of Rain, Super Meat Boy, and a brief pit stop on Immortals Fenyx Rising — originally titled Gods and Monsters until Monster Energy apparently had opinions about that.

This episode is unofficially brought to you in part by the new McDonald's chicken sandwich. Kind of smacks, not gonna lie.

Want to play along? Dust off whatever Prince of Persia port you have sitting around, and see how far you get before the hourglass runs out. Find the full episode wherever you listen to podcasts, and come talk about it in the Low Five Discord. We'd love to know if you've actually beaten level 8.

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Low Five Gaming is a Studio Low Five Production.

Alex Stahlmann

Alex Stahlmann is a copywriter, creative director, and strategist. He works out of HereHere Creative and Studio Low Five, and is the co-host and producer of Low Five Gaming, a monthly video game podcast.

https://alexstahlmann.com
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Ep. 002: Hades