Fishbowl Review
Fishbowl is a quiet, routine-driven game about grief that slowly reveals something deeper. What starts as brushing teeth and doing dishes becomes a reflection on care, memory, and the gap between what we know we need and what we actually do.
Ep. 047: Hollow Knight & Silksong
After seven years of Luke telling Alex to play it, Hollow Knight finally gets its moment. In this episode we explore Team Cherry’s haunting Metroidvania and the long-awaited Silksong — comparing difficulty, world design, and why these emo bug adventures have become modern indie classics.
Ep 046: Cult of the Lamb
Cult of the Lamb might be the cutest cult management simulator ever made. In this episode, Alex and Luke dig into Massive Monster’s roguelite hit — balancing dungeon runs, follower faith, rituals, and an unreasonable amount of poop cleanup.
Ep 045: The Plucky Squire
The Plucky Squire might be one of the most beautiful games in recent memory. In this episode, Alex and Luke unpack its ambitious storybook mechanics, creative mini-games, and the strange “type two fun” experience that makes it memorable even when it’s frustrating.
Ep. 043: Balatro
Balatro looks like poker, but it plays like something much stranger. In this episode, Alex and Luke unpack the Joker-driven roguelike that quietly became one of the most addictive indie games of the decade.
Ep. 041: Against the Storm
Against the Storm flips the city builder formula on its head. In this episode, Alex and Luke explore the roguelike structure, production chains, and the strange satisfaction of building something just to watch it wash away.
Guest Spot: The Talos Principle
The Talos Principle isn’t just a puzzle game—it’s a philosophical conversation. This piece explores how its mechanics and ideas around consciousness, identity, and free will come together in one of gaming’s most thought-provoking experiences.
Ep. 035: Disco Elysium
Disco Elysium doesn’t meet you halfway—you have to stay with it. In this episode, Alex and Luke unpack its dense systems, unforgettable writing, and the moment it finally clicks into one of gaming’s best experiences.
Ep. 034: Deadeus
Deadeus proves you don’t need much to create great horror. In this episode, Alex and Luke unpack the Game Boy homebrew title that uses limitation, imagination, and a three-day countdown to create something that sticks.

