Ep. 048: Cyberpunk 2077
Cyberpunk 2077 (2.0) is polished, ambitious, occasionally buggy—and far more emotionally interesting than its launch reputation suggests. We talk builds, story beats, DLC, and the strange shift that happens once V’s journey reaches the credits.
Ep. 047: Hollow Knight & Silksong
After seven years of Luke telling Alex to play it, Hollow Knight finally gets its moment. In this episode we explore Team Cherry’s haunting Metroidvania and the long-awaited Silksong — comparing difficulty, world design, and why these emo bug adventures have become modern indie classics.
Ep 046: Cult of the Lamb
Cult of the Lamb might be the cutest cult management simulator ever made. In this episode, Alex and Luke dig into Massive Monster’s roguelite hit — balancing dungeon runs, follower faith, rituals, and an unreasonable amount of poop cleanup.
Ep 045: The Plucky Squire
The Plucky Squire might be one of the most beautiful games in recent memory. In this episode, Alex and Luke unpack its ambitious storybook mechanics, creative mini-games, and the strange “type two fun” experience that makes it memorable even when it’s frustrating.
Ep 044: Diablo IV
Diablo IV isn’t complicated at its core: kill demons, collect loot, repeat. In this episode, Alex and Luke unpack Blizzard’s massive RPG — from character builds and co-op dungeon runs to the hypnotic rhythm that makes Sanctuary so hard to leave.
Ep. 043: Balatro
Balatro looks like poker, but it plays like something much stranger. In this episode, Alex and Luke unpack the Joker-driven roguelike that quietly became one of the most addictive indie games of the decade.
Ep. 042: Elden Ring
Elden Ring doesn’t meet you halfway—you have to meet it first. In this episode, Alex and Luke unpack FromSoftware’s massive RPG, from early frustration to the moment the game finally clicks.
Ep. 041: Against the Storm
Against the Storm flips the city builder formula on its head. In this episode, Alex and Luke explore the roguelike structure, production chains, and the strange satisfaction of building something just to watch it wash away.
Ep. 040: Kirby 64: The Crystal Shards
Kirby 64 feels simple—until it doesn’t. In this episode, Alex and Luke revisit the N64 classic, unpack its inventive copy ability system, and reflect on how a childhood favorite hits differently the second time around.
Ep. 039: The Legend of Zelda: Echoes of Wisdom
Zelda finally gets her own game—and it works. In this episode, Alex and Luke unpack Echoes of Wisdom’s creative systems, dungeon design, and why it feels like a true evolution of 2D Zelda.
Ep. 007: The Elder Scrolls V Skyrim
A Skyrim first-timer and a ten-year veteran walk into a cave. Alex finally plays the game Luke has been bothering him about for years, and discovers what everyone already knew: it doesn't matter what build you plan. Skyrim has other ideas.

